Roundhouse (Iron Fist 32) - Kick all enemies surrounding you.Īrmlock (Grab 48, Stun 32) - Grab an enemy, preventing it from moving, whilst you deal continuous damage. Throw (Grab 32, Iron Fist 24) - Toss an enemy at the given location. They will travel until they hit something solid, they can also stop the movement manually. Iron Fist (Stun 24) - Knockback an enemy an indefinite distance. Mantra (Chakra 24) - Channel your chi to heal yourself and those around you at the cost of stamina, also gives mana to all affected. Grab (Starter) - Grabs an enemy, preventing it from moving.Ĭhakra (Grab 12, Stun 12) - Channel your chi to heal yourself at the cost of stamina. Stun (Starter) - Stun an enemy, knocking it back and interrupting its actions. Rage (Rapid Strike 32) - Self-cast Berserk increases Attack, but prevents the use of other skills or items.īlack Belts rely entirely on physical prowess and have the greatest strength of any class.īlack Belts excel in parties of any size, and are fairly easy to play alone. Works indefinitely but recoil increases for each hit. Rapid Strike (Charge 32, Double Hit 24) - Strike at a single target continuously. Can hit an unlimited number of enemies given that the enemy is killed by your attack. Great Cleave (Beef Up 32, Cleave 32) - Cleave, but works indefinitely. Parry (Defend 32) - Put up your shield to increase block chance, generate aggro, and have a chance to automatically strike enemies who attack you. If the enemy you Cleave is killed, you will attack another within range in quick succession.ĭouble Hit (Charge 24) - Attack twice with your main hand weapon. Fighter/Knightįighters are masters of all forms of equipment and have the most health of any class.įighters excel in parties of any size, but are more difficult to play alone.īeef Up (Starter) - Increases Attack temporarily.ĭefend (Starter) - Put up your shield to increase both block chance and aggro.Ĭharge (Beef Up 12) - Charge quickly towards your target.Ĭleave (Beef Up 24) - Cleave through monsters. All classes will learn specific class abilities, but they learn shared weapon skills, and can equip any piece of equipment, given that they have the required proficiency. There are 6 distinct classes in FFO, each with a designated class which they advance to automatically upon reaching level 20.
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